At the heart of Render is our belief that education and knowledge sharing is vital to drive our industry forward. As STEM ambassadors, we look to inspire the next generation by talking to students in primary and secondary schools right up to further and higher education, lifting the lid and demystifying immersive technology to show how quickly ideas can come to life. We also help customers shape their own STEM programmes and offer our own internships, work experience, coaching and mentoring – bridging the gap between education and enterprise.
We believe that game-changing immersive innovation should be easily accessible to everyone. Besides educating students and individuals, we grab every opportunity to wax lyrical on the benefits of immersive innovation to industry too, regularly speaking at international conferences on VR, AR, MR and sharing our customers’ stories with an international audience.
Central to our passion for learning is the release of the government industrial strategy. We see the application and potential for all immersive technologies to be used in enterprise to deliver integrated solutions that addresses some of the challenges of digital transformation as well as offering solutions to global standards around industry 4.0
Its important to us that we do not just show what we do to audiences but to also lift the lid and examine and share how we did this.
We are proud to be partners in education to deliver on our promise to help share not just what we delivered but how and ignite that spark of passion in individuals from education to enterprise, from primary university to build an educational pipeline between education and enterprise and support the next generation of immersive innovators.
“Over the past years Render has supported the school through career fairs as well as developing applications in partnership with the school and students and helping to shape and support the 6th formers VR and AR module in the school through practical examples in industry”
“Render worked with Key Stage 4 students to develop an augmented Reality Application based on the workings of Sir Frank Whittles Jet Engine, the involvement by the students showed a real passion for how they responded to the task in helping to shape this towards different subjects in the curriculum, the finished application was piloted by over 200 students and the feedback ranged from people who wanted to become pilots, to engineers and even those that wanted to work in the very same creative technology that created the app.”
Head of faculty for IT and Computer Science.
Work with us
We'd love to hear from youContact us